Duke Nukem Manhattan Project Xbox 360

Duke Nukem returns in a new adventure in a third-person platform game which hearkens back to the days of the original Duke Nukem platformers, but this time with a 3D game engine. The story takes place in New York City, where Duke battles his way across towering skyscraper rooftops and through gritty. Duke Nukem: Manhattan Project rated for Xbox 360 ESRB gives North American release of 3D Realms side-scrolling action game spin-off an M rating for blood, gore, violence.

For the video game series protagonist, see. For the first game in the series, see. For the Captain Planet antagonist, see.

Duke NukemLion EntertainmentAardvark SoftwareMachineWorks NorthwestTriptych GamesApogee SoftwareTec Toy3D RealmsMachineWorks NorthwestInterceptor EntertainmentPlatform(s),First releaseJuly 1, 1991Latest releaseOctober 11, 2016Duke Nukem is a video game series named for its protagonist,. Created by the company Apogee Software Ltd.

(now ) as a series of video games for IBM-compatible personal computers, the series expanded to games released for various consoles by third-party developers. The first two games in the main series were 2D platformers, while the later games have been a mix of first-person and third-person shooters.During 2010 the rights of the series were acquired by, who completed the development of and released it on 10 June 2011 in Europe and Australia and on 14 June 2011 in North America.The voice actor for Duke Nukem is. Contents.Games Main series TitleYear releasedPlatforms1991, (2012), (2013)1993MS-DOS, Windows (2012), OS X (2013), (2013)1996MS-DOS, (1997), (1997), (1997), (1997) ported as Duke Nukem: Total Meltdown, (1997), (Brazil only) (1998), (2008), iOS (2009), (2011), Steam (Windows, OS X & ) (2013), (2015), (2016) ported as Duke Nukem 3D: 20th Anniversary World Tour2011Microsoft Windows, OS X,The original game was released as Duke Nukem during as a, which was compatible and featured 320×200, 16-color graphics with vertical and horizontal scrolling. The original game had three episodes, the first distributed as. The first Duke Nukem game was titled Duke Nukem, but Apogee learned that this name might have already been trademarked for the character of the television series, so they changed it to Duke Nukum for the 2.0 revision.

The name was later determined not to be trademarked, so the spelling Duke Nukem was restored for Duke Nukem II and all successive Duke games.For, the sequel was more than four times larger and took advantage of 256-color (VGA) graphics, (MIDI) music, and sound. Only 16 colors were actually used onscreen at once; however, three different 16-color palettes were used by the game.The third game of the series was the (FPS) titled and was released during. Like most FPS games of the day, Duke Nukem 3D featured three-dimensional environments with two-dimensional sprites standing in for weapons, enemies, and breakable background objects. Duke Nukem 3D was released for, and later re-released during 2008 for, and for and during 2009. Duke Nukem 3D has more than a dozen.Spin-offs TitleYear releasedPlatforms1998PlayStation1999Nintendo 642000PlayStation2002Microsoft Windows, Xbox Live Arcade (2010), Steam (Windows & OS X) (2013), iOS (2014)Portable games TitleYear releasedPlatformsMobile phoneDuke Nukem Arena2007Mobile phone2011. Main article:The most recent installment in the main video game series, Duke Nukem Forever, was delayed for more than a decade after the initial announcement during April 1997.

Promotional information for the game was released during 1997, 1998, 1999, 2001, 2007, 2008 and 2009. As a result, the title was subject to intense speculation and won several awards.The development team was terminated during May 2009 but, according to 3D Realms, the project was not officially cancelled and the game was still in development. Although owned the publishing rights to the game, they did not have an agreement with 3D Realms to provide funding for its continuation, and a lawsuit was filed by Take-Two Interactive against 3D Realms over their failure to finish development of the game. The lawsuit reached a settlement during May 2010.Gearbox Software bought the rights to and intellectual property of the franchise and started work on the project during 2009. A playable demo was shown at Penny Arcade Expo , where the release timeframe was announced as 3 May 2011, in the US, and 6 May internationally on Xbox 360, PlayStation 3, and PC.On 21 January 2011, an official release trailer was unveiled by with a confirmed release date of 3 May 2011 for North America.

On 24 March 2011, sent out a statement that 'Duke Never Comes Early' to announce a delay until 10 June in North America. On 5 May 2011, the network started selling the game, which became officially available in June 2011. An OS X version was released in August 2011.Cancelled games One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem 's 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games and, and a level designer for the Plutonium PAK.The 2D 4Ever was planned to combine many of the new concepts of Duke Nukem 3D with the old-style play of the first two games of the series. Duke's look, personality and armory from the recent shooter would be matched with platforming, with a few new objects, including a and five-piece weapon named the 'heavy barrel', added in. Players would face off against Dr.

Proton's minions, the Protonite, along with other level-specific grunt enemies. Each episode would end with a, with the last one fought against Proton himself. Development on Duke Nukem 4Ever stalled during the middle of 1996 when Keith Schuler was reassigned to work on maps for the Duke Nukem 3D expansion pack.

The game's cancellation wasn't publicly announced until 1997, at a time when 3D Realms had decided to reuse the name for their sequel to Duke Nukem 3D. After cancellation, the game became a new game named Ravager, and that project was then sold to developer named Inner Circle Creations, which renamed it and released the title as Alien Rampage during 1996.Duke Nukem: Endangered Species was announced during January 2001. It was designed to be a game where the player could hunt everything from to, using an improved version of the engine used in the series. The game was cancelled during December of that year. The company that had been developing the game, Ukraine-based developer, later developed its own game, (originally titled Vivisector: Creatures of Doctor Moreau) instead.A game named Duke Nukem D-Day (also known as Duke Nukem: Man of Valor), was announced during 1999. It was renowned for having had one of the longest development cycles of any title of the PlayStation 2's considerable history.

Long-rumored to implement the same technology that powered the PC version of, the game sometimes erroneously referred to as Duke Nukem Forever PS2 (this console title was not to be a part of the PC game and, instead, was a new creation by developer ), consistently struggled with delays, often putting in question its status as an active or cancelled game. The project was finally abandoned during 2003.Legal wrangling between developer 3D Realms and publisher over the non-delivery of Duke Nukem Forever after 3D Realms dismissed all development staff during 2009, revealed that the two companies had agreed on the production of a console-targeted Duke game during October 2007. 3D Realms accepted the deal in exchange for a $2.5 million advance on in order to continue to fund development of Duke Nukem Forever. Was later revealed to be the developer of the game.Duke Begins was a cancelled game in development from 2007 to 2009. The existence of the game was revealed during lawsuits between 3D Realms and Take-Two Interactive, the title was intended to be an, illustrating how Duke became the person he is in chronologically later games. Development on the title began within two months of the October 2007 agreement, with the intention of a mid-2010 release. However, development was cancelled in 2009.When was announced during 2008, it was intended for release on the Nintendo DS and (PSP).

Each game in the series was to have two versions that shared the same story – the Nintendo DS game was a side-scrolling affair, while the PSP version was to be a third-person shooter not unlike. The PSP version was said to be the more adult-oriented of the two games.

It is unknown precisely when the PSP versions of the Duke Nukem Trilogy games were cancelled, however the drawn-out development of the title, low quality of the game and the poor sales of PSP software since 2008 were likely factors. Kelly, Kevin (September 5, 2010). From the original on June 22, 2017. Retrieved March 27, 2011. March 24, 2011. From the original on March 26, 2011. Retrieved March 27, 2011.

From the original on 2014-11-10. Retrieved 2009-01-17. Craddock, David.

From the original on 2011-01-26. Retrieved 2013-10-03.

Michael McWhertor (2009-05-14). From the original on 2011-12-17. Retrieved 2011-08-13. JC Fletcher on Sep 3rd 2010 1:18PM (2010-09-03).

From the original on 2014-03-05. Retrieved 2013-11-16. Howell, Bob (2011-01-21).

From the original on 2011-01-21. Retrieved 2011-08-13. Retrieved 2011-08-13. From the original on 2014-11-10.

Retrieved 2013-10-03. IGN Staff. 2011-06-13 at the. December 18, 2001.

Shaw, Patrick (22 June 2009). Network World. McWhertor, Michael. Kotaku.

Plunkett, Luke. Kotaku. Savage, Phil (15 May 2014). Motocross action pictures.

NBC News. Karmali, Luke (15 July 2015).

4 April 2017. From the original on 2011-06-05. Retrieved 2011-08-13. From the original on 2011-01-04.

Retrieved 2011-08-13. From the original on 2008-06-16. Retrieved 2008-06-23. January 2002.

Archived from on 2008-07-06. Retrieved 2008-06-23. From the original on 2011-12-17. From the original on 2017-06-16. Retrieved 2017-06-12.

McNary, Dave (27 March 2018). Retrieved 27 March 2018. Ruppert, Liana (December 11, 2018).

Retrieved December 11, 2018. 31 January 2019.

From the original on 2010-11-06. From the original on 2014-11-10. Retrieved 2014-11-10. From the original on 2013-05-16. Retrieved 2013-10-03. Retrieved 2013-10-03. Retrieved May 21, 2011.

Retrieved May 21, 2011. Retrieved May 21, 2011.

Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011.

Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011.

Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011.

Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011. Retrieved May 21, 2011.

^ Kushner, David (2003). 89. Kahney, Leander. 2013-12-13 at the. December 27, 2000. Wired News. Manjoo, Farhad.

July 21, 2006, at the. January 7, 2002. Wired News. Vaporware Team.

2013-12-13 at the. January 3, 2003. Kuchera, Ben (June 15, 2011). Ars Technica. Orland, Kyle (June 15, 2011). From the original on August 19, 2011.Wikiquote has quotations related to.

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Û°°°Ý Duke_Nukem_Manhattan_Project_XBLA_XBOX360-XBLAplus Û±±±ÛÛÛÛÜ
Û°R°Ý Û±I±Û²²²Û
Û°e°Ý Release Date..: 2010-06-23 Û±n±Û²G²Û
Û°l°Ý Filename....: xp-dnmpr Û±s±Û²r²Û
Û°a°Ý Type......: XBLA Û±a±Û²u²Û
Û°s°Ý Platform....: Xbox 360 Û±l±Û²p²Û
Û°e°Ý Region.....: All Û±l±Û² ²Û
Û° °Ý Retail Price..: 800 Microsoft Points Û± ±Û²N²Û
Û°N°Ý Û±N±Û²o²Û
Û°o°Ý Duke Nukem is back in Duke Nukem Manhattan Project! New York Û±o±Û²t²Û
Û°t°Ý City is being overrun by a mutant menace and it's time to de- Û±t±Û²e²Û
Û°e°Ý worm the Big Apple. This explosive 3-D action game features Û±e±Û²s²Û
Û°s°Ý the politically incorrect action hero defending the city that Û±s±Û²²²Û
Û°°°Ý never sleeps, and its babes, from the evil Mech Morphix across Û±±±Û²²²Û
Û°°°Ý 24 levels from Chinatown to Space. A super-sized collection of Û±±±Û²²²Û
Û°°°Ý weapons, enemies and bosses await. As Duke would say, 'Babes, Û±±±Û²²²Û
Û°°°Ý bullets, bombs. Man, I love this job!' Û±±±Û²²²Û
Û°°°Ý Û±±±Û²²²Û
Û°°°Ý http://www.xbox.com/games/d/dukenukemmpxbla/ Û±±±ÛÛÛÛß


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