Illyriad The Game

Clothes hangers walmart. Pure exploitation from start to finish.

Major Release Dates. 22 Feb 2010: Illyriad Alpha Launched. 31 Mar 2011: Illyriad Beta Launched. 16 May 2011: Illyriad LaunchedOn The WebWebsite:Forums:Facebook:Chrome Web Store:twitter:Our PhilosophyWe're gamers, not game-industry insiders, and we're writing a game that we'd like to play ourselves but are unfortunately forbidden from doing so, as apparently summoning eleventy-thousand Mammoths to win a battle would be unfair. Sheesh, some people.We believe that:.

2D MMORPG Strategy games should be truly persistent - the world should carry on changing when you log out. Servers shouldn't reset after an arbitrary endgame, destroying all the players' emotional investment in the gameworld. Why can't browser games grow, evolve and change with updates and expansion packs so that the 'endgame' doesn't arrive - except when.you. want it to?. There's no reason why 2D browser games can't have depth of gameplay, hand-crafted (rather than random) world maps, and lovingly-crafted NPC environments.

Why can't these worlds live, breathe and be truly immersive?. In a strategy-focused empire-building game we can meddle with catalysts, but there's no ingame content that's as compelling to players as player-created content. Score hero apk mod. Our job is to enable that to happen seamlessly. Long-term games should work on as many browsers and platforms as possible; you should be able to play this on your home computer, your iPad, your Android or iPhone when you're out-and-about.

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Games that allow 'Pay-To-Win' are short-term and self-defeating for everyone involved. Browser games can be sandbox games, and you don't have to insult players' intelligence. Things should be as simple and intuitive to do as possible, but should have levels of depth as deep as the player wishes them to be. Players often know better than the design and dev team when something should be changed, and player suggestions should be listened to and acted upon if the idea is sound.It's an MMO - and yes, it's partly our MMO - but it's mostly your MMO. Does this make sense? PR department help, pleaseCorporateEnough with the pablum, time to move on to the srs bznz.Please address all paper - and especially legal - correspondence to:Illyriad Games Limited563 Chiswick High RoadLondon W4 3AYUKOur Company No is 06969057, registered at Companies House in England & Wales.We're not currently hiring but if you think there's something you can offer that we would truly be idiots to ignore, send us email.

We'll probably ignore itIf you've got something you want to give us for free, then we're interested in a disinterested kind-of way, purely as a negotiating tactic. If you want to pay us for something, then we're all ears but obviously playing hard-to-get.EmailPlease direct all press requests and enquiries to press -at- illyriad.co.uk.Direct all account related issues to accounts -at- illyriad.co.uk.For ingame support, use the ingame 'Support' Petition link; the '?' Icon underneath your Player Overview on the top of the screen.TechnologyIllyriad is built using ASP.NET (MVC) with SQLServer and the front end is pure HTML and javascript - with no plug-ins (this means no Flash, Java or Silverlight). OurselvesJames Niesewand is the CEO, and is The Man With Whom The Slightly-Soiled Buck Stops. He grapples daily with inner demons that whisper 'Sell out! In the twisted nightmare of his tortured psyche, but is so far fighting a marginally winning battle. James is also talking about himself in the third person, which is a well-documented indicator of insanity.Ben Adams is the CTO, and is The Man With Whom The Buck Stops After It's Been Passed To Him By James.

Illyriad

Ben grapples valiantly with all the 'But Ben, how difficult could it be?' Whining that is thrown at him on a daily, if not hourly, basis and to his credit has yet to resort to stabbing James over the Internet tubes.Ben - in uncharacteristically poetic mode for a techie - once described the way the two of us work together very aptly: 'I look after the horizontal and vertical, and James looks after the Depth.' I'd normally take credit for that line, but sadly it's a matter of record in the well-maintained database backups. Curse you, Ben! Ohwai. ContributorsOn a more serious note.