Monster Slayers Armor Games

Developer: Nerdook ProductionsPublisher: DigeratiPlatform(s): PC, PS4, Vita (soon), XB1Review code providedHaving been out on PC for a while now, it’s time for the deck building-RPG hybrid Monster Slayers to make its way to consoles. However, while it is a fun and easy pick-up-and-play game, the transition to console has not been a smooth one.Deck building games are an interesting breed. Combining elements of pure luck and careful strategy, they can both be easygoing and infinitely complex.

Monster Slayers is an example of the former and there is very little here to intimidate even the newest player to the genre.You start each game by making your hero and selecting a class. There is quite a lot of choice in how your hero will look but as the game itself points out: your hero will soon be dead, so don’t spend too much time and effort on creating him or her. This led me to simply pushing the randomize button a couple of times and go with whatever came out. There is a decent variety of classes, from rogues and knights to dragons. No really, dragon is a class in this game. Each come with their own set of strengths and weaknesses and utilizes the game’s three stats differently. A mage will be dependent on mana, a barbarian sacrifices health for greater attacks and the rogue needs to use a lot of action points for their cards.At first, the system hints of some strategy but in the end, it mostly comes down to luck and the upgrades you get after each run.

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It is not necessarily a bad thing; the game is really easy to pick up and play but after playing through a couple of runs I felt ready for a next level of engagement, which sadly just isn’t there.Once you have your hero ready, you can go out into the world and, well, slay monsters. The story is very barebones: kill three monsters to prove your worth and that is basically it. Run based games like this don’t really need a lot of story, but others like Hand of Fate do an excellent job with presentation and that goes a long way. After you have picked an area to do battle in, you get to choose a companion.

They can give you an extra ability that can help you out when you are in a pickle but are otherwise not that helpful until fully upgraded.The game itself is played by moving to different tiles in a randomly generated grid pattern. Each tile will have something on it, a monster to kill, a campfire to rest at or perhaps a treasure to pick up. Battles are played out in a turn-based fashion where you get three cards on your hand to begin with.

Each card will do something like attacking your enemy or buffing your armor or perhaps making the enemy lose some of their cards with many of them come with a cost to your mana or action points. You can play all of them at once or opt to save some for the next turn.

There are a great many cards to find on your run and they can offer some nice variety. Though, the random nature of it all makes it difficult to devise any type of strategy beforehand. There will be runs that are going to be very difficult or impossible because you didn’t get the right cards on your way through your first area. Luckily, each run is not that long, and you can soon get back into it again, hopefully with some upgrades and better luck.In each area you visit, you are tasked with killing a specific boss monster. Unfortunately, the bosses are little more than beefed up versions of the enemies you fight throughout and don’t offer much in term of variety.

At one point I actually forgot I was fighting the big boss in an area because there is little to tell you otherwise, apart from a slightly different title card at the start of the fight. All told, the fighting is fun and easy to pick up but might be a bit too simple to keep you occupied in the long run. The exception might be the rogue class whose strength is to chain cards together; there is something oddly satisfying about planning out how to get the longest chain and then smashing 7 or 8 cards down on the enemy.

That is pretty much as far as the strategy goes in Monster Slayers, however.Once you die, you earn prestige points and those are you use to make things easier for subsequent runs. There are things to make specific classes stronger or give you extra health across the board. Coast guard festival 2020. It is rather standard stuff for the genre and the main way in which you progress, just like in Rogue Legacy. This, like most of the game, is straightforward and easy to get into but leaves a little to be wanted if you are a veteran to the genre.That said, the biggest mar on this simple but ultimately neat little package is the way it was ported to consoles. The UI is so clearly made to be used by a mouse that it sticks out like a sore thumb on your PS4. The navigation is clunky, and I found myself trying three or four times to get the pointer to choose something that was diagonal from where it were currently.

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It would have been better to have a pointer like in Destiny or No Man’s Sky if they were to keep the PC UI. Luckily, it is not an issue in the battles, but that is its only saving grace.The graphics are varied and neat, but it does have that “Flash game” look that I cannot help but feel is a bit cheap. However, there are a lot of different outfits and combinations for your character if you are into that sort of thing. Equipped gear has no graphical representation though, which is a bit of a missed opportunity, to be honest.Though it has some less than great aspects, I ended up quite liking my time with Monster Slayers.

In the beginning it seems deceptively easy, but Monster Slayers is hard, and you will die a lot. There are monsters, like the wraith, that I struggled with to take down, for instance. Unfortunately, it seems that the only real strategy to it is dying and improving your stats for the next run.

It is fun enough on its own and I have happily spent a dozen hours doing so but I would have liked to have a little more meat on my RPG/ deck builder bones.

Thursday, June 7, 2018.byRemember those movies where you could slay dragons and save the princess? Well, I'm here to tell you that Monster Slayer is not that kind of game.

There is a dragon, but, sadly, there is no princess. Nope, in this game there's three legendary monsters, and you have to come home victorious from slaying them all.Brought to you by Nerdook Productions, Monster Slayer is a 2D-action rogue-like RPG. You have the option of playing eight different characters that all have different abilities and weaknesses that should suit a lot of gamers styles out there and you will be able to choose from and what you can expect when playing them:- Dragon: No merchants, weapons or armour, but you gain free elemental damage per attack (toggle skin tone to set elemental type).- Rogue: Sneaky melee class, great at disarming traps, earning extra gold and drawing a lot of cards.- Ranger: Ranged specialist. Great at dodging and landing accurate and critical hits. Always starts first in battle.- Knight: Defensive melee class, great at blocking damage, counter attacks and anti-magic abilities.- Barbarian: Offensive melee class, great at dishing out large amounts of damage even at the expense of your own life.- Cleric: Magic healer, great at tanking, healing damage and highly effective versus undead enemies.- Wizard: Magic glass cannon, great at dealing incredible amounts of damage very quickly.- Merchant: Starts with a thin deck, and has access to cards from all six starting classes. Merchant restocks do not increase in cost.

Don't expect a real in-depth character customization as things are fairly basic in this area. It can be best described as: pick a name, skin tone, voice, hair style, hair colour and gender, and that's it. Nothing too fancy but not a deal breaker by any means.After customizing your character you head to a map, and it's basically the main page. Here you'll find that there are different areas where you can go, such as Elderberry Forest, The Old Castle, The Dead Forest, Crystal Caverns, the Forbidden Forest and the Volcanic tunnels.

Now, right off the bat, I was not a fan with the basic controls. I found that moving my joystick where I wanted to go was rather unresponsive. For example, when I moved the joystick to the left to try to go beyond the Old Castle or Elderberry Forest, it would have a slight lag in the actual movement of the cursor. Now, I'm not entirely sure if that's just how it was made, but it makes it rather frustrating to navigate the map. Navigating the map aside, you finally get to your first destination, Elderberry Forest. This is where the tutorial is found.

In your mini-map that comes up, you click on the entrance, and after entering you are greeted by an enemy. He's usually pretty easy. After beating that enemy, the mini map shows you what is available to you including such things as an enemy and the level it is found in, or if its a treasure chest. During your adventure, you will come across non-combat situations (like treasure chests) that require you to make a decision. Most of these decisions will modify your deck of cards.Before I get into my thoughts on combat, I'll take you through the battles. The battles are turn based as you choose your cards for your moves. They vary from heal or attack cards.

You have the option to get another hand before the battle begins, or keep the one you have. Mana is spent to play magic cards, as your hero regenerates one mana at the start of each turn. Action Points (AP) are also reset at the end of each turn, so any unspent points are wasted. AP's can be used to acquire such things as additional HP and more.

Your hero's equipped weapon also adds damage to the first attack each turn.The battles remind me of Castle Crashers so much, except for the fact you don't control your character you are playing. You just choose and click and then the battle plays out. As a more personal note, I like being able to control my character. I don't like games that I sit there and simply click the A button. That's not as entertaining for me. I have to be honest, while I may not seem to be a huge fan of Monster Slayers, I have to admit that it has some solid gameplay, it's just not my cup of tea.

I have two reasons why and I feel they are significant enough to make the game either really irritating or the perfect, depending on your preference. It all depends on the kind of gamer you are.The game progresses through a day by day system. Every time you die, you essentially have to start all over again with a new character at level one, but the days keep going. Now, I'm the kind of gamer who finds satisfaction in leveling up characters and advancing to different areas. This is why Monster Slayer frustrated me, because no matter how long I tried, I would die and have to start all over again. This may or may not be a deal breaker for you, but either way, it's something to point out.After what feels like a handful of hours filled with fighting, collecting coins and dying, I feel this game is very repetitive.

With you dying, as I said above, you get knocked back down to level one and have to choose your character again. For me, I love games with variety and a sense of adventure, as it keeps me playing again and again. I don't find it enjoyable to do the same fight with the same enemy repeatedly.Irregardless of my personal thoughts, Monster Slayer is a well built game for anyone that likes rogue-like games, where you'll find yourself dying over and over again and having to restart.

Monster Slayers Armor Games

I like the graphics and the layout, but it just wasn't my kind of game. I may never be a Monster Slayer, but that doesn't mean you can't give this game a chance. Try it out, you may just find that you like it! Xbox Game Search Site Statistics: 47,403: 725,877: 2,400: 1,086: 95: 586: 987Staff Reviews: 1,967Member Reviews: 10,339News Articles: 15,473Screenshots: 33,466Xbox 360 Achievements: 45,112: 2,016Cheat Codes: 1,706 Latest NewsUnlike anything you’ve played before, Telling Lies is an intimate and intense experience.