Tyrant Unleashed Simulator

Tyrant Unleashed Tips & Strategy Guide: 4 Fantastic Tricks to Succeed Without Paying Real Money. Card Strategy Matt January 24, 2016. For the new year, we’ve noticed that card battler games/trading card games appear to have gained in popularity among mobile gamers. Tyrant Unleashed by Kongregate (Android, iOS) is another one of those games. Tyrant Unleashed is a compelling combination of strategy and fast-paced battles. Create a deck of noble Imperials, ruthless Raiders, menacing Bloodthirsty, cunning Righteous and destructive Xeno to annihilate other players. SCI-FI STRATEGY.

#Tyrant Unleashed OptimizerDeck Simulator and Optimizer for Tyrant Unleashed!##Usage usage: tuoptimize.exe YourDeck EnemyDeck Flags OperationsYourDeck:the name/hash/cards of a custom deck.EnemyDeck:1) semicolon separated list of defense decks, syntax:deck1:factor1;deck2:factor2.where deck is the name/hash/cards of a mission or custom deck, and factor is optional. The default factor is 1.example: '94. Heart of Tartarus' is the deck of mission 94. Heart of Tartarus at Level 10.example: 'eerie-spam:0.2;nbd-spam:0.8' means eerie-spam is the defense deck 20% of the time, while nbd-spam is the defense deck 80% ofthe time.2) a regular expression surrounded by /.regular expression will be used to search all custom decks for matching keys.example: '/^GT/' will select all custom decks starting with the letters GT.Mode:pvp: attacker goes first. Simulate/optimize for win rate. Normally used for missions or pvp. defaultpvp-defense: attacker goes second.

Simulate/optimize for win rate + stall rate. Normally used for pvp defense.gw: attacker goes second. Simulate/optimize for win rate. Normally used for guild wars.gw-abp: attacker goes second.

Tyrant

Simulate/optimize for average battle points. Normally used for guild wars.gw-defense: attacker goes first. Simulate/optimize for win rate + stall rate.

Normally used for gw defense.Order:random: the attack deck is played randomly. defaultordered: the attack deck is played in order instead of randomly (respects the 3 cards drawn limit).Flags:yfort: your fortress structures. Yourfortresscards: the name/hash/cards of one or two fortress structures.efort: enemy fortress structures. Motocross action. Enemyfortresscards: the name/hash/cards of one or two fortress structures.-e: set the battleground effect.use 'tuoptimize Po Po -e list' to get a list of all available effects.-t: set the number of threads, default is 4.-turnlimit: set the number of turns in a battle, default is 50.-v: less verbose output.