Citystate Game

Featuring randomized maps, the game allows you to choose a starting government (from a couple of multiple-choice questions) and design a flag. Low, medium, and high density housing can be placed, but Citystate lacks zones for any commercial properties and industries other than mining operations and farms. All roads are multi-lane highways, but zones can be three squares away and still count as being connected to the road system. Parks can be placed to increase the seemingly random land values for surrounding areas.

I'm getting my butt whupped with like 50,000 informal settlers and I'm struggling to make a dent in the problem. The economy is doing pretty well, health, security, and education are at 100%, I have a plethora of social housing and have enacted the low income support laws, and my taxes are usually around 8-10% depending on how good we're doing.

Club cooee free cash. Shape your face like a real life person or an anime character. Your 3D avatar can be whoever you like.Personalize your avatarEven small details make a difference. You can personalize the features of your.

Exploring the land for minerals (mountains for iron, desert for oil, and jungle for gold) is expensive but necessary to balance the budget through exports; each square has a percentage chance of success (clearly shown before excavating) each time you drill. Citystate allows you to sculpt the nation by choosing policy options for each legislative topic that comes up; these decisions affect ratings in each income demographic, and overall national indicators for “freedom index”, culture, and lifestyle. Citystate has a seemingly sophisticated economic simulation with trade, bonds, and tax rates, but choosing appropriate funding levels for education, health care, and security is not obvious at all. Citystate is a strange combination of detail (laws, trade, citizen demands) and oversimplifications (no commercial zones, no small roads, no government services (like power and water or fire and police) beyond a budget slider, vague feedback) that just doesn’t work.

Game

It seems to be less so innovative than a return to nostalgia and the old city builders of yonder. I mean, it uses tiles by the look of it. These days, the complexity of many games have only gone downhill as we go from very simplistic systems,like arcades, to something more complex that models a city, like capitalism or simcity(the originals).If done well, it really scratches that itch. Really though, I've seen a lot of these projects miss their mark and end up being overly ambitious, and the result is less than spectacular. We'll have to wait and see what happens, but I think there's a lot of promise to it.

I think you're misreading it. The four alternatives seems to be:. Anyone can sell anything that is legal to sell, with no further restrictions.

Any actual store (i.e. Not a guy with sunglasses on a blanket) can sell anything that is legal, with no further restrictions. Any actual store that is registered with the government can sell anything that is legal, within restricted opening hours. Any actual store that is registred with the government is allowed to sell what the government has decided that they are allowed to have in stock, during restricted days and hours.Just imagine war time with rationing for example. The government can place restrictions on what stores are allowed to sell, without making chocolate or steaks illegal.