The Tower Balance Game

Stack up the worms and let's play!Wobbly Worms Tower Balancing Game:Age range: 3 years and upIncludes 48 plastic, bright and colorful blocks with funny characters and funny facial expressions, 1 die and instructionsPromotes manual dexterity, eye-hand coordination, precision and strategy.

Build the highest skyscraper which is belong to you with Balance Master: Tower Game. You can do as youve always wanted and build a tower on a real world surface. Keep on stacking blocks to build your massive tower.

An old school type mobile game which can never get old.Balance Master: Tower Game is FREE and it will remain Free forever, so there is No any charges, no extraordinary enrollments and no membership expenses.All you need to do is stack. Keep on stacking blocks and touch sky heights. Be an architect and drop stack on a proper position and timing.How to Play- Drop stack on proper position and timing- Make the tower as high as you canFeatures- Interactive & eye catching graphic- Sounds control (ON/OFF)- Easy to learn & suitable for players of all ages- Cool sound effects- challenge your balance abilityBalance Master: Tower Game is Endless! Yes, our brain challenging game is endless and you can enjoy playing as much as you want, because the only one that can stop you from playing is you.Download this addictive game and challenge your friends to beat your high score. Build the highest skyscraper which is belong to you with Balance Master: Tower Game.

You can do as youve always wanted and build a tower on a real world surface. Keep on stacking blocks to build your massive tower. An old school type mobile game which can never get old.Balance Master: Tower Game is FREE and it will remain Free forever, so there is No any charges, no extraordinary enrollments and no membership expenses.All you need to do is stack. Keep on stacking blocks and touch sky heights. Be an architect and drop stack on a proper position and timing.How to Play- Drop stack on proper position and timing- Make the tower as high as you canFeatures- Interactive & eye catching graphic- Sounds control (ON/OFF)- Easy to learn & suitable for players of all ages- Cool sound effects- challenge your balance abilityBalance Master: Tower Game is Endless!

Yes, our brain challenging game is endless and you can enjoy playing as much as you want, because the only one that can stop you from playing is you.Download this addictive game and challenge your friends to beat your high score. Build the highest skyscraper which is belong to you with Balance Master: Tower Game.

You can do as youve always wanted and build a tower on a real world surface. Keep on stacking blocks to build your massive tower. An old school type mobile game which can never get old.Balance Master: Tower Game is FREE and it will remain Free forever, so there is No any charges, no extraordinary enrollments and no membership expenses.All you need to do is stack. Keep on stacking blocks and touch sky heights. Be an architect and drop stack on a proper position and timing.How to Play- Drop stack on proper position and timing- Make the tower as high as you canFeatures- Interactive & eye catching graphic- Sounds control (ON/OFF)- Easy to learn & suitable for players of all ages- Cool sound effects- challenge your balance abilityBalance Master: Tower Game is Endless! Yes, our brain challenging game is endless and you can enjoy playing as much as you want, because the only one that can stop you from playing is you.Download this addictive game and challenge your friends to beat your high score.

Build the highest skyscraper which is belong to you with Balance Master: Tower Game. You can do as youve always wanted and build a tower on a real world surface. Keep on stacking blocks to build your massive tower. An old school type mobile game which can never get old.Balance Master: Tower Game is FREE and it will remain Free forever, so there is No any charges, no extraordinary enrollments and no membership expenses.All you need to do is stack. Keep on stacking blocks and touch sky heights. Be an architect and drop stack on a proper position and timing.How to Play- Drop stack on proper position and timing- Make the tower as high as you canFeatures- Interactive & eye catching graphic- Sounds control (ON/OFF)- Easy to learn & suitable for players of all ages- Cool sound effects- challenge your balance abilityBalance Master: Tower Game is Endless!

Tales of link outfits. Yes, our brain challenging game is endless and you can enjoy playing as much as you want, because the only one that can stop you from playing is you.Download this addictive game and challenge your friends to beat your high score.

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Free assets OK, be sure to specify license.The rules designed to reduce spam. For questions, get in touch with mods, we're happy to help you. Filter Posts.FAQs & Wiki.Socialize.Weekly threadsRelated communities 12. When I made a TD game a few years ago, I just used a spreadsheet with a few formulas like expected DPS (factoring in damage and range), cost per DPS and time to build.

The Tower Balance Game

I started by balancing it so that players had to make a trade off between investing in paths that gave cheap DPS later, versus more expensive DPS now. The game designed was such that failing to protect yourself early would end up costing you income, so it was not a simple decision.

There were also non-offensive units/technologies that effected defense, income, etc.But predominantly balance came from playing the game, over and over again. I started balancing my current TD game 'Wabbit Wars' in Excel and on paper. I thought I had it all figured! Then I let people play it, and that exposed a lot of problems. So I tweaked the values by hand and let people play again. The tweak / test cycle went on for a few weeks.Then after I thought I had it all good, I gave it to a new tester, and he said to me, 'this 4th tower isn't needed. I can get through the game without it' Sadly, he was right.

So I redesigned the 4th tower, and ended up re-balancing the rest of the game! (sigh)My point is that I think play testing is the best way to figure it out, but it can be a long process. For me it's been about 3 months of ongoing testing.I hope to release an update that will use in-game analytics to tell me which levels are too easy, which are too hard.

But right now that's just an idea.:)Good luck!. I'm not sure how that paper would be applied to balancing an asymmetric type of game like tower defense, especially when you really want the game to be unbalanced (I mean, you want the towers to be winning, right?)If you created test cases then you could verify that changes in the game don't break desired situations - things like a basic gun killing an easy creep, a basic gun + ice gun killing a medium creep, a basic gun killing only one of two fast creeps, etc.I have no idea what the best way is, I usually use Excel. But test cases work well enough elsewhere in development that they're probably worth a look.

I think one of the major problems of the paper is that to write an AI to handle a more complex game then one demonstrated would take months and would only catch large imbalances that probably could have be found in a short amount of time with human testing.Balancing is hard, probably one of the hardest things to do in our industry because almost everything we do in the game effects balance even if it doesn't ever touch the numbers. Spreadsheets with numbers telling a wide array of stats help but I think also have a goal for the game feel is also important. How do you as the balance designer want the game to evolve over time.

Where does it start? Where do you want it to progress to? Does it eventually come back around to counter other strategies or do you reach an end game? How long do you want player engagement to last? How long is a given encounter?Best thing I can suggest going on my 3rd game I will be balancing (I have Balanced a TD before) is to start with a simple base. Once you feel that is solid and balanced expand from that point.

At each point along the way you have to look back to make sure it all says tuned with itself. I think Dustin Browder had a good talk at GDC about SC2 and balancing it for E-sports That being said PvE and PvP balance are 2 different things.